Math · Coordinate Geometry and Vectors

Vectors revision notes

A concise JEE revision summary of Vectors.

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Vector_Algebra_Magnitude_and_Direction

01Key Concepts & Definitions

Scalars
Quantities that involve only a magnitude (a real number). Examples: length, mass, time, distance, speed, area, volume, temperature, work, money, voltage, density, resistance.
Vectors
Quantities that have both magnitude and a specific direction. Examples: displacement, velocity, acceleration, force, weight, momentum, electric field intensity.
Directed Line Segment
A straight line segment with an arrowhead prescribing one direction. It has an initial point (start) and a terminal point (end), and acts as a geometric representation of a vector AB\vec{AB}. The distance between these points is its magnitude, denoted as AB|\vec{AB}| or a|\vec{a}|.
Position Vector
For a point P(x,y,z)P(x,y,z) in a 3D right-handed rectangular coordinate system with origin O(0,0,0)O(0,0,0), the vector OP\vec{OP} is the position vector r\vec{r} of point P. Its magnitude is given by the distance formula r=x2+y2+z2|\vec{r}| = \sqrt{x^2+y^2+z^2}.
Direction Cosines & Ratios
A vector r\vec{r} makes direction angles α,β,γ\alpha, \beta, \gamma with the positive x,y,zx, y, z axes respectively. Their cosines (l=cosα,m=cosβ,n=cosγl = \cos\alpha, m = \cos\beta, n = \cos\gamma) are the direction cosines. Any numbers a,b,ca, b, c proportional to the direction cosines are called direction ratios. JEE Tip The relation l2+m2+n2=1l^2+m^2+n^2=1 is strictly true, but in general, a2+b2+c21a^2+b^2+c^2 \neq 1.
Types of Vectors
  • Zero (Null) Vector (0\vec{0}): Initial and terminal points coincide. It has zero magnitude and an arbitrary/undefined direction.
  • Unit Vector: A vector with a magnitude of unity (1 unit). The unit vector in the direction of a\vec{a} is denoted as a^\hat{a}.
  • Coinitial Vectors: Two or more vectors starting from the exact same initial point.
  • Collinear Vectors: Two or more vectors that are parallel to the same line, irrespective of their individual magnitudes or directions.
  • Equal Vectors: Two vectors a\vec{a} and b\vec{b} with identical magnitude and direction, regardless of where their initial points are located.
  • Negative of a Vector: Same magnitude as the given vector, but the exact opposite direction (BA=AB\vec{BA} = -\vec{AB}).
  • Free Vectors: Vectors that can be subjected to parallel displacement without altering their magnitude and direction.

02Addition of Vectors & Section Formula

  • Triangle Law of Vector Addition: If a displacement goes from A to B (AB\vec{AB}), and then B to C (BC\vec{BC}), the net displacement is AC=AB+BC\vec{AC} = \vec{AB} + \vec{BC}. When the sides of a triangle are taken in order, their resultant is zero (AB+BC+CA=0\vec{AB} + \vec{BC} + \vec{CA} = \vec{0}).
  • Parallelogram Law: If two vectors are represented by the two adjacent sides of a parallelogram, their sum is represented in magnitude and direction by the diagonal passing through their common initial point.
Properties of Vector Addition

Commutativity: a+b=b+a\vec{a} + \vec{b} = \vec{b} + \vec{a}.

Associativity: (a+b)+c=a+(b+c)(\vec{a} + \vec{b}) + \vec{c} = \vec{a} + (\vec{b} + \vec{c}).

Additive Identity: a+0=a\vec{a} + \vec{0} = \vec{a}.

  • Components of a Vector: Vectors can be resolved along axes using unit vectors i^,j^,k^\hat{i}, \hat{j}, \hat{k}. r=xi^+yj^+zk^\vec{r} = x\hat{i} + y\hat{j} + z\hat{k}, where x,y,zx, y, z are scalar components and xi^,yj^,zk^x\hat{i}, y\hat{j}, z\hat{k} are vector components.
  • Vector Joining Two Points: Directed from P1(x1,y1,z1)P_1(x_1, y_1, z_1) to P2(x2,y2,z2)P_2(x_2, y_2, z_2) is P1P2=(x2x1)i^+(y2y1)j^+(z2z1)k^\vec{P_1P_2} = (x_2-x_1)\hat{i} + (y_2-y_1)\hat{j} + (z_2-z_1)\hat{k}.
Section Formula

Let points P and Q have position vectors a\vec{a} and b\vec{b}. A point R dividing the line segment PQ in ratio m:nm:n has the position vector:

  • Internally: r=mb+nam+n\vec{r} = \frac{m\vec{b} + n\vec{a}}{m+n}.
  • Externally: r=mbnamn\vec{r} = \frac{m\vec{b} - n\vec{a}}{m-n}.
  • Midpoint: r=a+b2\vec{r} = \frac{\vec{a} + \vec{b}}{2}.

03Scalar (Dot) Product & Projections

  • Definition: The scalar product of non-zero vectors a\vec{a} and b\vec{b} is ab=abcosθ\vec{a} \cdot \vec{b} = |\vec{a}||\vec{b}|\cos\theta, where θ\theta is the angle between them.
  • Conditions: If a\vec{a} or b\vec{b} is zero, θ\theta is undefined, and ab=0\vec{a} \cdot \vec{b} = 0. ab=0\vec{a} \cdot \vec{b} = 0 for non-zero vectors iff they are perpendicular.
Properties

Commutativity: ab=ba\vec{a} \cdot \vec{b} = \vec{b} \cdot \vec{a}.

Distributivity: a(b+c)=ab+ac\vec{a} \cdot (\vec{b} + \vec{c}) = \vec{a} \cdot \vec{b} + \vec{a} \cdot \vec{c}.

Scalar Multiplication: (λa)b=λ(ab)=a(λb)(\lambda\vec{a}) \cdot \vec{b} = \lambda(\vec{a} \cdot \vec{b}) = \vec{a} \cdot (\lambda\vec{b}).

  • Orthogonal Unit Vectors: i^i^=j^j^=k^k^=1\hat{i}\cdot\hat{i} = \hat{j}\cdot\hat{j} = \hat{k}\cdot\hat{k} = 1 and i^j^=j^k^=k^i^=0\hat{i}\cdot\hat{j} = \hat{j}\cdot\hat{k} = \hat{k}\cdot\hat{i} = 0.
  • Component Form: ab=a1b1+a2b2+a3b3\vec{a} \cdot \vec{b} = a_1b_1 + a_2b_2 + a_3b_3.
Projection

  • The projection (scalar) of a\vec{a} on a directed line ll with unit vector p^\hat{p} is ap^\vec{a} \cdot \hat{p}.
  • The projection of a\vec{a} on b\vec{b} is ab^=abb\vec{a} \cdot \hat{b} = \frac{\vec{a} \cdot \vec{b}}{|\vec{b}|}.
  • The projection vector of a\vec{a} on b\vec{b} is (abb2)b\left(\frac{\vec{a} \cdot \vec{b}}{|\vec{b}|^2}\right)\vec{b}.
Inequalities

  • Cauchy-Schwarz Inequality: abab|\vec{a} \cdot \vec{b}| \leq |\vec{a}||\vec{b}|.
  • Triangle Inequality: a+ba+b|\vec{a} + \vec{b}| \leq |\vec{a}| + |\vec{b}|. JEE Tip Equality holds only if vectors are collinear and have the same direction.

04Vector (Cross) Product & Areas

  • Definition: The vector product is a×b=absinθn^\vec{a} \times \vec{b} = |\vec{a}||\vec{b}|\sin\theta \hat{n}. Here, n^\hat{n} is a unit vector perpendicular to both a\vec{a} and b\vec{b}, forming a right-handed system (thumb points to n^\hat{n} when fingers curl from a\vec{a} to b\vec{b}).
  • Conditions: If either vector is zero, a×b=0\vec{a} \times \vec{b} = \vec{0}. For non-zero vectors, a×b=0\vec{a} \times \vec{b} = \vec{0} iff a\vec{a} and b\vec{b} are parallel/collinear.
Properties

Non-Commutative: a×b=b×a\vec{a} \times \vec{b} = -\vec{b} \times \vec{a}.

Distributivity: a×(b+c)=a×b+a×c\vec{a} \times (\vec{b} + \vec{c}) = \vec{a} \times \vec{b} + \vec{a} \times \vec{c}.

  • Orthogonal Unit Vectors: i^×i^=j^×j^=k^×k^=0\hat{i}\times\hat{i} = \hat{j}\times\hat{j} = \hat{k}\times\hat{k} = \vec{0}. Following the right-hand rule: i^×j^=k^,j^×k^=i^,k^×i^=j^\hat{i}\times\hat{j} = \hat{k}, \hat{j}\times\hat{k} = \hat{i}, \hat{k}\times\hat{i} = \hat{j}.
  • Determinant Form: a×b=i^j^k^a1a2a3b1b2b3\vec{a} \times \vec{b} = \begin{vmatrix} \hat{i} & \hat{j} & \hat{k} \\ a_1 & a_2 & a_3 \\ b_1 & b_2 & b_3 \end{vmatrix}.
Geometrical Applications (Areas)

  • Area of a Triangle with adjacent sides a\vec{a} and b\vec{b} is 12a×b\frac{1}{2}|\vec{a} \times \vec{b}|.
  • Area of a Parallelogram with adjacent sides a\vec{a} and b\vec{b} is a×b|\vec{a} \times \vec{b}|.

05Advanced Vector Products (JEE Focus)

(These concepts frequently appear in JEE Advanced coordinate geometry and vector calculus)

Scalar Triple Product (STP)

Denoted as [abc]=a(b×c)[\vec{a} \vec{b} \vec{c}] = \vec{a} \cdot (\vec{b} \times \vec{c}).

  • Geometrical Meaning: Represents the volume of a parallelepiped with coterminous edges a,b,c\vec{a}, \vec{b}, \vec{c}. Volume of a tetrahedron is 16[abc]\frac{1}{6}|[\vec{a}\vec{b}\vec{c}]|.
  • Coplanarity: Three vectors are strictly coplanar if and only if [abc]=0[\vec{a} \vec{b} \vec{c}] = 0.
  • Cyclic Property: [abc]=[bca]=[cab][\vec{a} \vec{b} \vec{c}] = [\vec{b} \vec{c} \vec{a}] = [\vec{c} \vec{a} \vec{b}]. Swapping any two adjacent vectors flips the sign: [abc]=[bac][\vec{a} \vec{b} \vec{c}] = -[\vec{b} \vec{a} \vec{c}].
Vector Triple Product (VTP)

a×(b×c)=(ac)b(ab)c\vec{a} \times (\vec{b} \times \vec{c}) = (\vec{a} \cdot \vec{c})\vec{b} - (\vec{a} \cdot \vec{b})\vec{c}.

  • JEE Tip Memorize this as the "BAC - CAB" rule. The resulting vector lies entirely in the plane formed by b\vec{b} and c\vec{c}, and is perpendicular to a\vec{a}.
  • Lagrange’s Identity: a×b2+(ab)2=a2b2|\vec{a} \times \vec{b}|^2 + (\vec{a} \cdot \vec{b})^2 = |\vec{a}|^2 |\vec{b}|^2. This relates the dot and cross product magnitudes and is exceptionally powerful for simplifying complex expressions in JEE Advanced.

06Formulae, Equations & Units

  • Magnitude: r=x2+y2+z2|\vec{r}| = \sqrt{x^2 + y^2 + z^2}. (Unit: determined by physical context, e.g., meters).
  • Unit Vector Direction: a^=aa\hat{a} = \frac{\vec{a}}{|\vec{a}|}. (Unitless direction indicator).
  • Collinearity proportionality: For a=λb\vec{a} = \lambda \vec{b}, b1a1=b2a2=b3a3=λ\frac{b_1}{a_1} = \frac{b_2}{a_2} = \frac{b_3}{a_3} = \lambda.
  • Angle formula (Dot Product): cosθ=abab=a1b1+a2b2+a3b3a12+a22+a32b12+b22+b32\cos\theta = \frac{\vec{a} \cdot \vec{b}}{|\vec{a}||\vec{b}|} = \frac{a_1b_1 + a_2b_2 + a_3b_3}{\sqrt{a_1^2+a_2^2+a_3^2}\sqrt{b_1^2+b_2^2+b_3^2}}.
  • Angle formula (Cross Product): sinθ=a×bab\sin\theta = \frac{|\vec{a} \times \vec{b}|}{|\vec{a}||\vec{b}|}.

07Conditions & Limitations

  • Angle boundaries: The angle θ\theta between vectors is strictly constrained to 0θπ0 \leq \theta \leq \pi.
  • Division by vectors: Mathematical division by a vector is undefined. Never write ab\frac{\vec{a}}{\vec{b}}. You cannot perform scalar algebraic "cancellation" of vectors across products.
  • Zero Vector Denominators: Evaluating a unit vector a^\hat{a} is impossible if a=0\vec{a} = \vec{0} because division by zero magnitude is undefined.
  • Triangle Area Applicability: The formula 12a×b\frac{1}{2}|\vec{a} \times \vec{b}| requires vectors a\vec{a} and b\vec{b} to represent adjacent sides co-originating from a common vertex.

08COMMON MISCONCEPTIONS & SIGN CONVENTIONS

  • Collinear vs Identical Line of Action: Students assume collinear vectors must physically lie on the same straight line. In vector algebra, we use "free vectors," so parallel vectors are mathematically classified as collinear regardless of their origin.
  • Cross Product Commutativity Trap: Carelessly writing a×b=b×a\vec{a} \times \vec{b} = \vec{b} \times \vec{a} causes fatal sign errors. Reversing the order strictly reverses the direction via the right-hand rule: a×b=b×a\vec{a} \times \vec{b} = -\vec{b} \times \vec{a}.
  • Direction Ratios vs Direction Cosines: Direction ratios (a,b,c)(a, b, c) can be any real numbers proportional to the vector's coordinates. Students falsely apply a2+b2+c2=1a^2+b^2+c^2=1. This sum is ONLY equal to 1 for normalized Direction Cosines (l,m,nl, m, n).
  • Triangle Law Head-to-Tail Traps: Placing vectors tail-to-tail to add them geometrically is incorrect for the Triangle Law (which requires head-to-tail). Tail-to-tail placement invokes the Parallelogram Law. When traversing a closed triangle sequentially, AB+BC+CA=0\vec{AB} + \vec{BC} + \vec{CA} = \vec{0}, NOT AC\vec{AC}.
  • Scalar vs Vector Projections: Always note whether the question asks for the "projection" (a scalar length, abb\frac{\vec{a} \cdot \vec{b}}{|\vec{b}|}) or the "projection vector" (a vector quantity, (abb2)b\left(\frac{\vec{a} \cdot \vec{b}}{|\vec{b}|^2}\right)\vec{b}).

09Previous Year JEE Topics

  • Orthogonal Projections: Finding vectors in the plane of two given vectors that are perpendicular to a third.
  • Simultaneous Vector Equations: Solving for unknown vectors using systems like x×a=b\vec{x} \times \vec{a} = \vec{b} and xc=d\vec{x} \cdot \vec{c} = d using the Vector Triple Product.
  • Coplanarity Constraints: Using the Scalar Triple Product =0= 0 to find unknown constants in coordinate vertices.
  • Area and Volume Geometry: Given diagonals (instead of sides), using 12d1×d2\frac{1}{2}|\vec{d_1} \times \vec{d_2}| to compute the area of a generic parallelogram.

10JEE Traps

Sum-of-Squares Rule for Components
Misconception

l2+m2+n2=1l^2+m^2+n^2 = 1 applies to ANY scalar components x,y,zx, y, z of a vector

Reality

It strictly applies ONLY to direction cosines (l,m,nl, m, n) which are derived from a unit vector.

Cancelling Vectors in Dot Products
Misconception

If ab=ac\vec{a} \cdot \vec{b} = \vec{a} \cdot \vec{c}, then b=c\vec{b} = \vec{c}

Reality

You cannot cancel a\vec{a}. The equation actually means a(bc)=0\vec{a} \cdot (\vec{b}-\vec{c}) = 0. Thus, either a=0\vec{a}=\vec{0}, b=c\vec{b}=\vec{c}, OR a\vec{a} is strictly perpendicular to the vector (bc)(\vec{b}-\vec{c}).

Zero Cross Product Conclusions
Misconception

If a×b=0\vec{a} \times \vec{b} = \vec{0}, then either a=0\vec{a} = \vec{0} or b=0\vec{b} = \vec{0}

Reality

This also happens if the non-zero vectors are parallel/collinear (θ=0\theta = 0^\circ or 180180^\circ).

Cross Product Associativity
Misconception

The Vector Cross Product is associative: a×(b×c)=(a×b)×c\vec{a} \times (\vec{b} \times \vec{c}) = (\vec{a} \times \vec{b}) \times \vec{c}

Reality

Cross product is NOT associative. These represent entirely different planes in space (use the BAC-CAB rule to expand).

Parallelogram Area from Diagonals
Misconception

The area of a parallelogram is always u×v|\vec{u} \times \vec{v}|

Reality

This is true if u\vec{u} and v\vec{v} are adjacent sides. If u\vec{u} and v\vec{v} are the diagonals, the area is 12u×v\frac{1}{2}|\vec{u} \times \vec{v}|.

Projection Denominator Confusion
Misconception

The projection of A\vec{A} on B\vec{B} has A|\vec{A}| in the denominator

Reality

The vector being projected onto forms the denominator and direction. Projection is ABB\frac{\vec{A} \cdot \vec{B}}{|\vec{B}|}.

Angle Between Head-to-Tail Vectors
Misconception

When finding the angle between two vectors geometrically, you can use the angle formed when they are arranged head-to-tail

Reality

The angle θ\theta is strictly defined as the angle between their divergent paths when placed tail-to-tail (coinitial).

Equal Sum and Difference Magnitudes
Misconception

If a+b=ab|\vec{a} + \vec{b}| = |\vec{a} - \vec{b}|, the vectors are collinear

Reality

Squaring both sides shows ab=ab\vec{a} \cdot \vec{b} = -\vec{a} \cdot \vec{b}, meaning ab=0\vec{a} \cdot \vec{b} = 0. The vectors are perpendicular, not collinear.

Tetrahedron vs Parallelepiped Volume
Misconception

Volume of a tetrahedron is the same as the Scalar Triple Product [abc]|[\vec{a}\vec{b}\vec{c}]|

Reality

The STP gives the volume of a parallelepiped. For a tetrahedron defined by adjacent edges a,b,c\vec{a}, \vec{b}, \vec{c}, the volume is exactly 16[abc]\frac{1}{6} |[\vec{a}\vec{b}\vec{c}]|.

Squaring the Dot Product
Misconception

(ab)2(\vec{a} \cdot \vec{b})^2 is equal to a2b2\vec{a}^2 \vec{b}^2

Reality

Vectors cannot be algebraically squared like scalars in cross-multiplication. By Lagrange's Identity, (ab)2=a2b2a×b2(\vec{a} \cdot \vec{b})^2 = |\vec{a}|^2|\vec{b}|^2 - |\vec{a} \times \vec{b}|^2.

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